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Like Bardin’s axes, Kerillian’s javelins can be “recalled” to her, giving her infinite ammo with them. Her javelin works a bit like Bardin’s throwing axes, but with a whole lot more range, and penetration.
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That’s why I like Kerillian’s other new weapon: the javelin. This is both amusing, and helpful-though seems like an extra step where most career abilities can just kill the enemy in question.
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The staff has two modes: one where you shoot projectiles, and another where you levitate enemies in the air where they flail helplessly. If you use the staff too frequently, there is an “overheat” style mechanic that will be familiar to anyone who plays as Sienna with her flaming magic. She gets a staff that works a bit like Sienna’s staves. Kerillian’s also got a couple of new weapons to play with now that she’s a Sister of the Thorn. Screenshot: Sister of Thorn career, Vermintide II But combat potency is the real draw, and even though it’s possible to build Sister of the Thorns Kerillian without it, it’s a shame if you do. The other option for her career ability is a straight damage burst of thorns from the ground, which works in great synergy with her passives and other talents-especially if you build her to bleed enemies, and do more damage to enemies that she bleeds. Kerillian can now create a hedgerow that has the ability to block enemies-including incoming Ratling Gun bullets and Flame Rat fire-but it can also be annoying for your teammates if not used in a clever way, since it can block them, as well. I’m not exactly thrilled with the Sister of the Thorn’s career ability in most of its forms, however. One of her new abilities, Radiance, can be configured in such a way to cause absolute destruction, with its generic description of ‘combat potency’ being a gross understatement. The Sister of the Thorn career has the capacity for insane damage output, and I’m not saying that lightly.
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