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It ramps up from simple groups of soldiers to massive battles mixing several types of enemies and requires players to call on different abilities.
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Also, in Forgotten Sands the combat system brings new features that pushes the experience further and always keeps it fresh.
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This means that players will often have to deal with platforming and combat at the same time. Thomas Simon: In Forgotten Sands, we wanted the different types of gameplay to blend seamlessly as we didn't want sequential gameplay components. How much of a focus has combat been for you this time around? So you’ve returned to the combat system seen in Sands of Time, but obviously you’ve re-tooled it a fair bit. Prince of Persia’s platforming has always been sublime, but some would argue that combat’s narrowly missed the mark each go-around. But what matters is the experience learned and how you apply it on future projects. This is true for any medium you try things and sometimes they work and sometimes they don’t. For any game, I think it mainly boils down to experience everyone gained while working on a project. Thomas Simon: I personally didn’t work on Prince of Persia 2008. What lessons did you learn while developing that game, and how are you incorporating them into The Forgotten Sands? You took a pretty large step off the beaten path with 2008’s Prince of Persia. So, with Ubisoft playing real "sands of time" games with the franchise, is all well with the Prince? We chatted to lead game designer Thomas Simon to find out. Prince of Persia's "never die" buddy system in 2008 was roundly criticised for making the game too easy, but despite moving back to a harder core, Forgotten Sands has stepped outside of the property's norm again with mass combat and a movie tie-in, sitting alongside the May release of Disney's film adaptation, Prince of Persia: The Sands of Time, starring Jake Gyllenhaal. Ubisoft delighted many by announcing a return to the Sands of Time storyline with its imminent Prince of Persia release The Forgotten Sands, moving back from the IP's 2008 reboot to a time-line concluded in 2005 with The Two Thrones.
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