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Skyrim quest mods nexus
Skyrim quest mods nexus






skyrim quest mods nexus

But most importantly it gives you a lot more context for you to decide between making the blades see reason or having Paarthurnax answer for his crimes. This pretty much doubles the length of the quest and answers the (imo) biggest plot holes and discrepancies.

  • Around 60(!) new dialogue voice lines.
  • It will depend on how good your headset is haha My goal was to have it as seamless as possible, so the player wouldn't know where my mod starts, and where vanilla ends. It is not perfect, but I'd argue it's pretty close to vanilla quality. So what's different here? I cannot focus on the differences, cause I have not used many of those mods, but here's what my mod brings to the table: Plenty of approaches to this already: The Paarthurnax Dilemma, The Paarthurnax Ultimatum, Paarthurnax Choices plus3, Paarthurnax Bypass, Spare Paarthurnax. Yes, this has been done many times, I know.








    Skyrim quest mods nexus